Initial Post
Description:
Slimegeon is a 3D first-person roguelike dungeon-crawler game where the player runs through dungeons and possesses defeated enemies to use their abilities and takedown bosses to continue to the next floor. Successfully defeated bosses can be possessed to continue conquering the dungeon. The player can level up the unique skill trees for each enemy. The player can also find items that will assist them on their journey. The goal is to take over more and more powerful enemies and stay in your weaker slime form as little as possible. Make it to the bottom and mow down various demons and beasts in your wake!
The Team:
Jamari Williams: Working on player movement, possession, and developing enemy behavior.
Will Fox: Working on enemy AI and animations.
Zak Levine: Working on dungeon generation and the loot system
Anthony Palermo: Working primarily on the UI and enemy skill trees.
Slimegeon
Status | In development |
Author | zaklev |
More posts
- Finalizing the Skill Trees and the Missile TurtleMay 25, 2023
- Creating Modular UIMay 25, 2023
- Sword Reveal Over TimeMay 25, 2023
- Bug Fixes and CinematicsMay 25, 2023
- Fixing Pawn JittersMay 18, 2023
- Reworking the skill treesMay 18, 2023
- Reorder Save List by Date Last PlayedMay 18, 2023
- Possession, Lock-On Blips, and YetiMay 18, 2023
- Loading Screen and Lock On AdjustmentsMay 11, 2023
- Snowballs Destructive MeshMay 11, 2023
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