Skill Trees and Menus
Anthony Palermo - 2/23/2023
This week I have been working on the process of making the UI a designed last week functional and implemented changes that were requested for the menus. I was tasked with creating a confirmation window for the main menu and pause menu for our next build, which I have finished. I also made minor changes to the design of the menus for some improvement from the previous iteration. I have added the title of the game to the main menu.
Making a confirmation window is not to complicated, nor is it something that seems particularly important. However, it is quite an important thing to have for games. I know I get infuriated when I am navigating a menu in a game, accidently hit quit, and it has no confirmation window resulting in the entire game closing. I am certain that this feature is one that no player actually thinks about having or asking for, unless they are playing a game that doesn't have it and they accidently close the game with a misclick.
I do currently have an issue where the buttons of the menu are still able to be pressed while the confirmation screen is open, which results in the effect of the confirmation screen changing. All I have to do for this is disable the buttons when the confirmation window is open and re-enable them if the player hits cancel. Another issue that is currently happening that can be seen in the above picture is that the health and mana bars are visible during the main menu, which they should not be. I was not the one who implemented those, so I will need to have the team member who made those inform me where they are made, or they need to solve the problem themselves.
As of writing this post, the skill tree does not actually do anything but I am currently working on getting the skill tree to have skill points the player can spend. I am aiming to get a base skill tree where the player can spend skill points for skills of their choice to be implemented in our build for this week. If I am unable to do so, it is going to be the highest priority for me to do for our next build. As of this post, the skill tree is nothing more than a menu UI that appears telling the player how many skill points they currently have and with an exit button at the bottom corner. The game does not pause while the skill tree is open, which is something that will be implemented easily, as it will be the same as the pause menu that already has that functionality implemented.
Slimegeon
Status | In development |
Author | zaklev |
More posts
- Finalizing the Skill Trees and the Missile TurtleMay 25, 2023
- Creating Modular UIMay 25, 2023
- Sword Reveal Over TimeMay 25, 2023
- Bug Fixes and CinematicsMay 25, 2023
- Fixing Pawn JittersMay 18, 2023
- Reworking the skill treesMay 18, 2023
- Reorder Save List by Date Last PlayedMay 18, 2023
- Possession, Lock-On Blips, and YetiMay 18, 2023
- Loading Screen and Lock On AdjustmentsMay 11, 2023
- Snowballs Destructive MeshMay 11, 2023
Leave a comment
Log in with itch.io to leave a comment.