Miscellaneous UI work


Anthony Palermo - 5/4/2023

For this work we week, our team had planned to showcase our game at Full Sail's FPS event to get feedback from more than just our classmates and teachers. Due to this, we needed to get as much of the necessary UI elements fixed and removal of as much of the temporary text we had as a placeholder.

I spent most of the first half of this week working on doing just that. I went back into the Beastiary and changed all the text to more permanent descriptions of enemy abilities. I had to fix the necromancer's page as some of the changes made had not been saved and I made minor adjustments to each of the enemy pages.

After finishing that, I went to implement the boss health bar for the second boss, Sevarog. After spending a short bit familiarizing myself with the code of the boss and looking what was done for the lich boss to implement the health bar, I was able to finish it. While testing the health bar, I discovered the boss was not killable. I implemented a function that was in the lich boss into Sevarog that would remove it's immortality, which worked in the debug mode. During FPS, a play tester who  got to said boss found that it was immortal, so I am going to be continuing work on fixing this bug.

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