Bonus Room Doors and Bomber Enemy


Jamari Williams - April 21st, 2023

This week, I created a new enemy and started working on conditional doors for the player to access bonus rooms. 

The new enemy I created was the Bomber. All it does is chase the player and explode when they get close enough to them.

 

I also created a PatientBomber that doesn’t chase the player, so they can be possessed. The normal bombers can’t be possessed. When you possess these bombers, you can detonate when you want. I plan on using these for bonus levels that will reward players upon completion.

The way the player will enter the bonus rooms will be through some conditional doors, which will require the player to be possessing certain enemies to pass through. Using the doors we already have, I just added a check to see if the player is possessing the correct enemy. If so, the door opens a portal to the bonus levels. I made doors like this for each enemy type. 


I didn’t do much work this week since we had Hall of Fame here at Full Sail University. This weekend, I will start working on a couple of bonus rooms.

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